[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_coldforest",screenadapt="showall")] [Delay(time=1)] [playMusic(intro="$ponder_intro", key="$ponder_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_724_1#7$1",name2="avg_npc_241",fadetime=0.7,block=true)] [delay(time=1)] [Character(name="avg_npc_724_1#7$1",name2="avg_npc_241",focus=2)] [name="看守士兵"]我知道你在想什么,但你的大呼小叫可不会分散我们的注意力。 [Character(name="avg_npc_724_1#7$1",name2="avg_npc_241",focus=1)] [name="塞尔蒙"]真的?那边似乎有打起来的响动,你们不用去支援? [Character(name="avg_npc_724_1#7$1",name2="avg_npc_241",focus=2)] [name="看守士兵"]安静。 [Character(name="avg_npc_724_1#6$1",name2="avg_npc_241",focus=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="塞尔蒙"]哈,别对我大喊大叫的,维多利亚人! [Dialog] [Character(name="avg_npc_724_1#6$1",name2="avg_npc_241")] [Delay(time=0.5)] [PlaySound(key="$bullet_loading",volume=0.8)] [PlaySound(key="$d_avg_gunload",volume=1,delay=0.7)] [delay(time=1.2)] [Character(name="avg_npc_724_1#5$1",name2="avg_npc_241",focus=1)] [characteraction(name="left", type="shake", power=5, times=100, fadetime=0.3, block=false)] [name="塞尔蒙"]咕——! [Character(name="avg_npc_724_1#5$1",name2="avg_npc_241",focus=2)] [name="看守士兵"]安静,不然小心自己的头骨碎开。 [Character(name="avg_npc_724_1#6$1",name2="avg_npc_241",focus=1)] [name="塞尔蒙"]你们......维多利亚人,凭什么? [Character(name="avg_npc_724_1#6$1",name2="avg_npc_241",focus=2)] [name="看守士兵"]不要太把自己当回事,塔拉人。我对你们没有什么偏见或者仇恨,最多觉得你们可悲。 [name="看守士兵"]你们不过是一支被利用的政治势力,公爵的一枚棋子。 [name="看守士兵"]出于礼貌,我们对你们已经很友善,但要知道,一帮流民死在这里,不会给我们带来任何损失。 [Dialog] [Character(fadetime=0.3)] [Delay(time=0.5)] [PlaySound(key="$d_gen_transmissionget",volume=0.6)] [delay(time=1)] [Character(name="avg_npc_241")] [name="看守士兵"]......来命令了吗? [name="看守士兵"]如果需要支援,我们就按照队长的安排,先处理这里的人。 [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2,block=true)] [Character] [Background(image="34_g9_tent",screenadapt="coverall")] [Delay(time=0.5)] [playMusic(intro="$escape_intro", key="$escape_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [PlaySound(key="$d_gen_transmissionget",volume=0.6)] [Character(name="avg_npc_241")] [name="特别行动队士兵"]目标往一队方向逃脱,一二队保持追击,其余人后撤。 [name="特别行动队士兵"]给她们会合的机会,一并逮捕。 [Dialog] [Character(fadetime=1)] [Delay(time=1)] [Character(name="char_empty", name2="avg_1020_reed2_1#6$1")] [delay(time=0.2)] [characteraction(name="left", type="move", xpos=-500, fadetime=0.3, block=true)] [delay(time=0.5)] [PlaySound(key="$rungeneral", volume=0.6)] [characteraction(name="left", type="move", xpos=500, fadetime=1, block=false)] [Character(name="avg_222_bpipe_1#2", name2="avg_1020_reed2_1#1$1",fadetime=0.7)] [delay(time=1)] [Character(name="avg_222_bpipe_1#2",name2="avg_1020_reed2_1#1$1",focus=1)] [name="风笛"]苇草,你是怎么摆脱那个调查官的?我跟陈陈正要去救你! [Character(name="avg_222_bpipe_1#2",name2="avg_1020_reed2_1#1$1",focus=2)] [name="苇草"]...... [Character(name="avg_222_bpipe_1#1",name2="avg_1020_reed2_1#1$1",focus=1)] [name="风笛"]哎,别发呆呀。 [name="风笛"]这边人少,我们抓紧机会突围! [Character(name="avg_222_bpipe_1#1",name2="avg_1020_reed2_1#7$1",focus=2)] [name="苇草"]......其他人......还在树林那边吗? [Character(name="avg_222_bpipe_1#1",name2="avg_1020_reed2_1#7$1",focus=1)] [name="风笛"]应该是。我们先想办法冲出去,然后去救他们! [Dialog] [Character(name="avg_npc_662_1#1$1")] [delay(time=0.2)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$e_atk_arrow_h", volume=1)] [PlaySound(key="$d_avg_arrow_rain", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=0.2)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$swordtsing1")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [PlaySound(key="$swordtsing2")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [PlaySound(key="$swordtsing1")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [delay(time=0.2)] [PlaySound(key="$d_avg_pendrop",volume=0.7)] [delay(time=1)] [name="陈"]——有弩手? [Character(name="avg_npc_241")] [name="特别行动队士兵"]你们真以为能逃脱? [Character(name="avg_npc_662_1#7$1")] [name="陈"]这些弩手之前没有出手过。 [name="陈"]他们还有埋伏,数量未知。 [Character(name="avg_npc_662_1#3$1")] [name="陈"]我们能被这么多精锐战力迎接,真挺有排面。 [Character(name="avg_222_bpipe_1#6",name2="avg_1020_reed2_1#7$1",focus=1)] [name="风笛"]可是不管有多少人,现在也只能一个一个打过去了。 [Character(name="avg_222_bpipe_1#6",name2="avg_1020_reed2_1#7$1",focus=2)] [name="苇草"]不......等等,风笛。 [name="苇草"]除我们之外,他们还要面对其他对手...... [Character(name="avg_222_bpipe_1#2",name2="avg_1020_reed2_1#7$1",focus=1)] [name="风笛"]欸,你说得对。他们在调度队伍。 [Character(name="avg_npc_662_1#1$1")] [name="陈"]......执行很快,应该是事先确定的作战计划。眼前可能是有意留给我们的缺口。 [Character(name="avg_222_bpipe_1#4")] [name="风笛"]可是,这荒野上难道还有人会来吗...... [Character(name="avg_npc_241")] [name="特别行动队士兵"]敌对武装部队出现! [name="特别行动队士兵"]投弹准备,警惕诱饵小队。 [Character(name="avg_222_bpipe_1#7")] [name="风笛"]...... [Dialog] [character(fadetime=0)] [PlaySound(key="$d_gen_soldiersrun",volume=1)] [Character(name="avg_npc_244",name2="avg_npc_244",fadetime=1,block=true)] [delay(time=2.5)] [Character(fadetime=0.5)] 从黑夜中现身的部队,与小丘郡街道上浮现的鬼魂如出一辙。 风笛握紧了手中的破城矛。 [Dialog] [PlaySound(key="$d_avg_cloakmovement",volume=0.7)] [Character(name="avg_222_bpipe_1#4")] [name="风笛"]......深池。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1,block=true)] [Character] [Background(image="bg_coldforest",screenadapt="coverall")] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [Character(name="avg_npc_241",name2="avg_4017_puzzle_1#10$1",focus=1)] [name="特别行动队士兵"]已经确认敌方指挥官身份,和您的设想一样。 [Character(name="avg_npc_241",name2="avg_4017_puzzle_1#10$1",focus=2)] [name="菲舍尔"]赤铁近卫队队长......他以深池的身份来搭救那条德拉克了? [Character(name="avg_npc_241",name2="avg_4017_puzzle_1#6$1",focus=2)] [name="菲舍尔"]......和我的猜测一样。 [name="菲舍尔"]事情可能变成两位大公爵明面上的冲突,而那位铁公爵为自己寻找的战场应该是特伦特郡城内,他们不会在这种时刻太过冒进。 [Character(name="avg_npc_241",name2="avg_4017_puzzle_1#1$1",focus=2)] [name="菲舍尔"]继续等待时机吧。 [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1,block=true)] [Character] [Background(image="34_g9_tent",screenadapt="coverall")] [Delay(time=0.5)] [playMusic(intro="$tense_intro", key="$tense_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_244", name2="char_empty")] [name="深池士兵"]发现目标,优先抓捕...... [Dialog] [characteraction(name="right", type="jump", xpos=200, power=0, times=1, fadetime=0.1, block=true)] [delay(time=0.2)] [PlaySound(key="$d_avg_runstop")] [characteraction(name="right", type="jump", xpos=-200, power=0, times=1, fadetime=0.2, block=true)] [Character(name="avg_npc_244", name2="avg_222_bpipe_1#6",fadetime=0.3)] [delay(time=0.1)] [PlaySound(key="$d_avg_metallicclick", volume=1)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=false)] [characteraction(name="left", type="jump", xpos=-100, power=15, times=2, fadetime=0.5,block=true)] [Delay(time=0.2)] [Character(name="avg_npc_244", name2="avg_222_bpipe_1#6",focus=1)] [name="深池士兵"]呃......! [Character(name="avg_npc_244", name2="avg_222_bpipe_1#6",focus=2)] [name="风笛"]让开。 [Character(name="avg_npc_244", name2="avg_222_bpipe_1#6",focus=1)] [name="深池士兵"]你的武器......你是维多利亚军人?她身边居然有维多利亚军人? [Character(name="avg_npc_244", name2="avg_222_bpipe_1#7",focus=2)] [name="风笛"]啊,很奇怪吗?这里到处都是维多利亚的军人呀。 [Dialog] [Character(fadetime=0)] [Character(name="avg_npc_244")] [name="深池士兵"]先将三人分开!不要跟目标外的人过多纠缠! [name="深池士兵"]——目标已经在我们的控制之下,三队带目标回撤! [Character(name="avg_222_bpipe_1#2")] [name="风笛"]目标......你们说的是,苇草? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2,block=true)] [Character] [Background(image="34_g9_tent",screenadapt="coverall")] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="char_empty",name2="avg_1020_reed2_1#6$1",focus=2)] [name="苇草"]唔......! [Dialog] [PlaySound(key="$d_gen_walk_n",volume=0.6)] [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#6$1",fadetime=1,block=true)] [Delay(time=1.5)] [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#6$1",focus=1)] [name="阿赫茉妮"]好久不见,拉芙希妮......我们算是老朋友吗? [name="阿赫茉妮"]别太紧张,也别激动,你应该不喜欢用暴力的方式来问候久别重逢的朋友,对吧? [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#7$1",focus=2)] [name="苇草"]...... [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#7$1",focus=1)] [name="阿赫茉妮"]真可惜,你本来是可以离开的。 [name="阿赫茉妮"]要知道,领袖已经默许了你的逃避。 [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#1$1",focus=2)] [name="苇草"]......你想带我走? [name="苇草"]但我不可能回去,那里也不会再有我的位置。 [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#7$1",focus=2)] [name="苇草"]不,那里......从来就没有我的位置。 [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#7$1",focus=1)] [name="阿赫茉妮"]当然,你不喜欢自己影子的身份,你不相信那群由自己说出的谎言召集起来的人。 [name="阿赫茉妮"]但不是深池的话,你还能去哪里?作为一条德拉克,你要去哪里安身呢? [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#2$1",focus=2)] [name="苇草"]我...... [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#2$1",focus=1)] [name="阿赫茉妮"]拉芙希妮,可怜的拉芙希妮......我其实是真心同情你的。 [name="阿赫茉妮"]毕竟,只有在谈到那些虚构的诗歌、华而不实的文字时,你才会对我多说几句话,就像真的老朋友一样。 [name="阿赫茉妮"]如果你有自己的生活,你想要像诗人一样走遍古老的原野,或者只是困在狭小的旧屋里,成天读书,以抄写为生......那都是很好的梦。 [name="阿赫茉妮"]这样看来,那艘舰船上的生活,应该是很让人满意的呀。你为什么不乖乖地躲好呢? [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#12$1",focus=2)] [name="苇草"]......领袖她知道,对吗? [name="苇草"]在小丘郡,那些野心家的阴谋,害死了许多无辜的平民。她......是不是早就知道? [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#12$1",focus=1)] [name="阿赫茉妮"]你自己就是最了解她的人,为什么还要找我确认呢? [Character(name="avg_npc_228_1#7",name2="avg_1020_reed2_1#12$1",focus=1)] [name="阿赫茉妮"]他们如果没有死在小丘郡的混战之中,领袖原本也会亲自动手。 [Character(name="avg_npc_228_1#2",name2="avg_1020_reed2_1#12$1",focus=1)] [name="阿赫茉妮"]真可惜。就像“雄辩家”他们,如果在小丘郡乖乖执行命令,不做什么小动作,原本还可以在领袖身边多活几日。 [name="阿赫茉妮"]蔓德拉如果在伦蒂尼姆办好领袖交代的事,把“间谍”带回来,原本不必凄惨地死在下水道旁。 [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#12$1",focus=1)] [name="阿赫茉妮"]......而你如果就那样逃离你的命运,躲藏起来,原本我也不会想把你带回深池呀。 [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#2$1",focus=2)] [name="苇草"]...... [Dialog] [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#2$1",focus=-1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="我必须逃走。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="可是我要去哪里?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=0.5)] [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#2$1",focus=1)] [name="阿赫茉妮"]你该庆幸,先找到你的是我,我愿意给你时间。 [name="阿赫茉妮"]如果现在站在你面前的是“校官”,在你犹豫的那一刻他就会杀了你。 [Character(name="avg_npc_228_1#1",name2="avg_1020_reed2_1#2$1",focus=2)] [name="苇草"]不......他们只想让我当影子,我不会再过那种生活...... [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1,block=true)] [musicvolume(volume=0.2, fadetime=1)] [Character] [Background(image="bg_black",screenadapt="coverall")] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=true)] [Delay(time=0.2)] 在灰烬中挥动长枪,一定比刺穿血肉的身躯要容易得多。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1,block=true)] [Character] [Background(image="34_g9_tent",screenadapt="coverall")] [Delay(time=0.5)] [musicvolume(volume=0.4, fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_244",name2="avg_npc_244")] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$d_avg_spear",volume=1)] [PlaySound(key="$p_imp_gunlance_n",volume=1,delay=0.2)] [PlaySound(key="$p_imp_gunlance_n", volume=1, loop=false, channel="lance",delay=0.4)] [CameraShake(duration=0.7, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] [PlaySound(key="$bodyfalldown1", volume=1)] [Character(fadetime=1)] [Delay(time=1)] [Character(name="avg_222_bpipe_1#1")] [name="风笛"]嘿——!这一下应该足够让你们起不来了! [name="风笛"]苇草,你怎么样—— [Dialog] [Character(fadetime=0.5)] [Delay(time=0.7)] [Dialog] [PlaySound(key="$d_avg_originiumcastshort",volume=1)] [PlaySound(key="$firemag_n",volume=1,delay=0.4)] [PlaySound(key="$b_char_fireharm",volume=1,delay=0.7)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0, block=true)] [Blocker(a=1,r=0.95, g=0.95, b=0.95, fadetime=0.3, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=1, block=true)] [delay(time=1)] [name="苇草"]......别看。 [Dialog] [Delay(time=1)] 每一次施术时,苇草都会闭上眼睛。 但风笛不会。风笛看见了枪尖燃起的那簇火焰。 对了,自己不是在小丘郡见过她吗?那个深池的术师站在广场的雕像下,冷漠地注视着被火焰焚烧的街道,注视着无数人的生死。 自己只是相信Outcast,相信罗德岛......所以不愿意相信自己那一瞥的印象。 [Dialog] [Character(name="avg_222_bpipe_1#5")] [name="风笛"]你是...... [Character(name="avg_npc_662_1#4$1")] [name="陈"]风笛,你那边怎么样?能把深池的人和情报部门的打手引到一起吗? [Character(name="avg_222_bpipe_1#5")] [multiline(name="风笛")]啊? [Character(name="avg_222_bpipe_1#1")] [multiline(name="风笛")]嗯,没问题! [Dialog] [Character(fadetime=0)] [Character(name="avg_npc_244", name2="avg_222_bpipe_1#6",focus=2)] [name="风笛"]哎,不许你去抓苇草!给我让开! [Dialog] [Character(name="avg_npc_244", name2="avg_222_bpipe_1#6")] [delay(time=0.2)] [PlaySound(key="$d_avg_runstop")] [characteraction(name="right", type="jump", xpos=-100, power=0, times=1, fadetime=0.1, block=true)] [delay(time=0.1)] [PlaySound(key="$d_avg_metallicclick", volume=0.9)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=false)] [characteraction(name="left", type="jump", xpos=-80, power=15, times=2, fadetime=1,block=false)] [PlaySound(key="$bodyfalldown2",volume=1,delay=0.5)] [Character(name="char_empty",name2="avg_222_bpipe_1#6",fadetime=0.7)] [Delay(time=1.5)] [Character(name="char_empty",name2="avg_222_bpipe_1#6",focus=2)] [name="风笛"]...... [Dialog] [Character(fadetime=0.5)] [Delay(time=1)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=2, block=true)] [Delay(time=1)] 在招架与攻击之间的片刻喘息里,她下意识地再次回头。 一阵雾气漫过她的视野,横亘在她和苇草之间。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1,block=true)] [Character] [Background(image="bg_coldforest",screenadapt="coverall")] [Delay(time=0.5)] [Blocker(a=0.2,r=1, g=1, b=1, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_4017_puzzle_1#1$1")] [name="菲舍尔"]所有人,利用好烟雾掩护,切入战场。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1,block=true)] [Character] [Background(image="34_g9_tent",screenadapt="coverall")] [Delay(time=0.5)] [Blocker(a=0.2,r=1, g=1, b=1, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_244")] [name="深池士兵"]是源石技艺,警惕起来,缩紧阵型! [multiline(name="深池士兵")]重新确认方位! [multiline(name="深池士兵",end=true)] 啊,“校官”,您到了......是,下面交给您指挥...... [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2,block=true)] [stopmusic(fadetime=1.5)] [Character] [Background(image="34_g9_tent",screenadapt="coverall")] [Delay(time=1)] [playMusic(intro="$drift_intro", key="$drift_loop", volume=0.4)] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_1020_reed2_1#2$1")] [name="苇草"]...... [Dialog] [character(fadetime=0.5)] 她要逃出去。烟雾给了她机会,她熟知让局势变为混战的策略。她只需要挥动长枪,驱使火焰。 可那之后呢? 她是深池的“领袖”。 她代表深池的火焰,焚烧过无数土地,取走过许多性命。 她用自己的声音说出虚幻的承诺,在演讲中一次次地宣称自己会带来属于塔拉人的时代。 [Dialog] [Character(name="avg_npc_241")] [name="特别行动队士兵"]一队直接突击,不要害怕伤害目标人物! [name="特别行动队士兵"]德拉克的生理耐受性很优秀,几道伤口杀不死她! [Dialog] [character(fadetime=0.5)] 她是一条德拉克。 她的父母为这血统死在节日的大雪夜,她和姐姐辗转流浪过数座城市,怀着重现旧日王朝野心的政治家编排她们的成长。 她的火焰与生俱来,至今仍然让她的五脏六腑灼痛。 她逃到哪里,才能从那样的命运里逃出去? 她曾经在罗德岛的病床上醒来,倚着床栏读书。那些文字里有维多利亚精致的和平,塔拉悠扬的牧歌。 但是,受伤的同伴就从她的窗外走过。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1,block=true)] [Character] [Background(image="bg_black",screenadapt="coverall")] [Delay(time=0.3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=true)] [Delay(time=1)] 就算闭上眼睛,她也能看见那座城市的废墟。她被救了出来,而许多人死在那里。 [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [charslot] [Delay(time=1)] [Background(image="bg_coldforest",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_241")] [name="看守士兵"]动手吧,队长下令了。 [name="看守士兵"]处理掉这些,再去处理深池的家伙。 [Dialog] [character(fadetime=0.5)] [Delay(time=1)] [Character(name="avg_npc_724_1#6$1",name2="avg_npc_241",focus=2)] [name="看守士兵"]别担心,塔拉人。刀很快的。 [Character(name="avg_npc_724_1#6$1",name2="avg_npc_241",focus=1)] [name="塞尔蒙"]—— [Dialog] [Character(name="avg_npc_724_1#6$1",name2="avg_npc_241")] [Delay(time=0.2)] [PlaySound(key="$d_avg_throwstone",volume=1)] [PlaySound(key="$d_avg_punch02",volume=0.2,delay=0.1)] [characteraction(name="right", type="shake", power=10, times=100, fadetime=0.3, block=true)] [Delay(time=1)] [playMusic(intro="$exciting_intro", key="$exciting_loop", volume=0.4)] [Dialog] [character(fadetime=0)] [Character(name="avg_npc_725_1#1$1",fadetime=0.7,block=true)] [Delay(time=1)] [name="维恩"]呼......好险...... [Character(name="avg_npc_724_1#8$1")] [name="塞尔蒙"]哈,维恩!我就知道! [Character(name="avg_npc_241")] [name="看守士兵"]——哪里来的? [Dialog] [PlaySound(key="$d_avg_bldwhoosh", volume=1)] [PlaySound(key="$e_skill_skulsrsword", volume=0.7,delay=0.2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [Character(name="avg_npc_725_1#5$1")] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="维恩"]呃......! [name="维恩"]......来,来帮帮我啊!救命! [Character(name="avg_npc_724_1#3$1")] [name="塞尔蒙"]起来!能站起来的都起来! [name="塞尔蒙"]不就是捆住手嘛,我们人多!三个士兵而已,还有个受伤了的,咱们打得过! [Character(name="avg_npc_242",name2="avg_npc_242",focus=2)] [name="激动的塔拉流民"]好,好!我们上! [Character(name="avg_npc_242",name2="avg_npc_242",focus=1)] [name="愤怒的塔拉流民"]跟那天一样!咱们能撂倒那些来村子里巡逻的维多利亚兵,就能撂倒他们几个! [Character(name="avg_npc_724_1#10$1")] [name="塞尔蒙"]喂,维恩,你怎么挣脱的? [Character(name="avg_npc_725_1#1$1")] [name="维恩"]我......我蹲在那边看苇草的情况,没人发现,我就悄悄用石头把绳子磨断了...... [Character(name="avg_npc_725_1#5$1")] [name="维恩"]......唉,想想就后怕,要是我回来得晚了一点,该怎么办呀! [Character(name="avg_npc_724_1#10$1")] [name="塞尔蒙"]那就别想。帮我把绳子松开,然后去帮其他人,快点。 [Character(name="avg_npc_724_1#6$1")] [name="塞尔蒙"]我要好好教训一下这个傲慢的维多利亚佬。 [Dialog] [character(fadetime=0)] [Character(name="avg_npc_724_1#6$1",name2="avg_npc_241",focus=1)] [name="塞尔蒙"]说我们只是被利用?可悲? [name="塞尔蒙"]我只知道,我身上的伤,我擦干过的血和泪,没有比这更实在的东西了。 [Character(name="avg_npc_724_1#3$1",name2="avg_npc_241",focus=1)] [name="塞尔蒙"]你又——凭什么对塔拉人指手画脚? [Dialog] [Character(name="avg_npc_724_1#6$1", name2="avg_npc_241")] [delay(time=0.2)] [characteraction(name="left", type="jump", xpos=100, power=0, times=1, fadetime=0.1, block=true)] [delay(time=0.1)] [PlaySound(key="$fightgeneral",volume=0.9)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=false)] [characteraction(name="left", type="jump", xpos=-40, power=5, times=2, fadetime=0.3,block=false)] [PlaySound(key="$d_avg_runstop")] [characteraction(name="right", type="jump", xpos=120, power=10, times=1, fadetime=0.5,block=true)] [Delay(time=1)] [Dialog] [character(fadetime=0.5)] [delay(time=0.7)] [Character(name="avg_npc_241")] [multiline(name="看守士兵")]报告给,队长!人质暴动—— [PlaySound(key="$d_avg_punch")] [characteraction(name="middle", type="shake", power=10, times=40, fadetime=0.2, block=false)] [multiline(name="看守士兵",end=true)]呃—— [Dialog] [playsound(key="$bodyfalldown1")] [characteraction(name="middle", type="move", ypos=-50, fadetime=0.8,block=false)] [Character(fadetime=0.5)] [Delay(time=1.5)] [Character(name="avg_npc_728_1#3$1")] [name="莫兰"]——应该是放倒了吧?抱歉,我看得不太清楚。 [Character(name="avg_npc_724_1#1$1")] [name="塞尔蒙"]哈,你力气还挺大! [Character(name="avg_npc_724_1#3$1")] [name="塞尔蒙"]还有谁被捆着的?我拿这个维多利亚人的刀帮你割开。 [name="塞尔蒙"]快点,刚刚他把消息传出去了。 [name="塞尔蒙"]费加尔,你去听着那边有没有士兵追过来。维恩,来帮忙扶一把受伤的人。 [name="塞尔蒙"]走,能走的先走! [Dialog] [PlaySound(key="$d_avg_crowdrun",volume=0.8)] [PlaySound(key="$d_avg_grass",volume=0.4,delay=0.2)] [character(fadetime=1)] [stopmusic(fadetime=1.5)] [Delay(time=2.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [backgroundTween(xScaleFrom=1, yScaleFrom=1, xScaleTo=1.3, yScaleTo=1.3, duration=50, block=false)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=10, block=false)] [delay(time=1)] 逃难的塔拉人跌跌撞撞地摸索着,跑向树林的更深处。 他们逃离了家乡,逃离了那片泥泞的土地,却没有人知道要跑得多快,才能将战火与死亡甩在身后。 [playMusic(intro="$newhope02_intro", key="$newhope02_loop", volume=0.2)] 逃出这片黑夜,是不是就能重新建起安宁的家园? [Dialog] [Delay(time=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [charslot] [Delay(time=1)] [Character(name="avg_npc_725_1#1$1",name2="avg_npc_242")] [Background(image="bg_coldforest",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [musicvolume(volume=0.4, fadetime=1)] [Character(name="avg_npc_725_1#1$1",name2="avg_npc_242",focus=2)] [name="塔拉流民"]哎,维恩,你是会写字的,到时帮我写封信寄回去,我得让家里人知道我还活着。 [Character(name="avg_npc_725_1#1$1",name2="avg_npc_242",focus=1)] [name="维恩"]好,好...... [Character(name="avg_npc_725_1#1$1",name2="avg_npc_242",focus=2)] [name="塔拉流民"]我说好了要酿接骨木酒,你得替我从集市上弄一套酿酒的东西回来。 [Character(name="avg_npc_725_1#1$1",name2="avg_npc_242",focus=1)] [name="维恩"]哎,我记下了。没有账本我也记下了。 [Dialog] [Character(fadetime=0.3)] [delay(time=1)] 接着,他们不约而同地停下了脚步。 有人轻轻吹起了口哨。 塔拉人有很多说不出的事情,他们找不到词语的时候,就只好歌唱。 唱他们缺酒的酒杯,不在此处的亲爱之人。 [Dialog] [Character(name="avg_npc_724_1#10$1",name2="avg_npc_725_1#6$1",focus=2)] [name="维恩"]......塞尔蒙。 [Character(name="avg_npc_724_1#10$1",name2="avg_npc_725_1#6$1",focus=1)] [name="塞尔蒙"]我知道。 [Character(name="avg_npc_724_1#10$1",name2="avg_npc_725_1#6$1",focus=2)] [name="维恩"]......我看着他们打起来了,深池的人也来了。他们都是去抓苇草的。 [Character(name="avg_npc_724_1#10$1",name2="avg_npc_725_1#1$1",focus=2)] [name="维恩"]风笛和陈在帮忙,可是只有她们三个人,是不是不太够? [Character(name="avg_npc_728_1#1$1")] [name="莫兰"]我闻到味道了。那边那么大的烟,估计是柴火没烧好。 [Character(name="avg_npc_242")] [name="塔拉流民"]我们搞不好正好能混进去,对吧,塞尔蒙? [Character(name="avg_npc_724_1#10$1")] [name="塞尔蒙"]走。拿上维多利亚人的刀,路上看到的武器,我们都拿上。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1,block=true)] [Character] [Background(image="bg_black",screenadapt="coverall")] [Delay(time=0.5)] [Subtitle(text="......我们要去哪里,才能从塔拉人的命运里逃出去?", x=300, y=370, alignment="center", size=24, delay=0.06, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [musicvolume(volume=0.4, fadetime=1)] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=true)] [PlaySound(key="$burningloop1", volume=0.7, loop=true, channel="burn")] [Image(image="34_i05", xScale=1.2, yScale=1.2,y=-120, fadetime=1,block=false)] [CameraShake(duration=5, xstrength=10, ystrength=30, vibrato=20, randomness=90, fadeout=true, block=false)] [ImageTween(xScaleFrom=1.2, yScaleFrom=1.2,xScaleTo=1, yScaleTo=1,yTo=0, duration=5, block=false)] [PlaySound(key="$d_avg_crowdrun",volume=0.6)] [Image(image="34_i05", xScale=1, yScale=1,fadetime=1,block=false)] [ImageTween(xScaleFrom=1, yScaleFrom=1,xScaleTo=0.85, yScaleTo=0.85,duration=12,block=false)] [Blocker(a=0, r=1, g=1, b=1, fadetime=2, block=true)] [Delay(time=1)] [name="塔拉流民"]我们刚放倒了那几个当兵的,没什么好怕的! [name="塔拉流民"]我们也不是要打仗,不用把他们都干掉,只要把苇草她们救出来就行! [name="塞尔蒙"]莫兰,你看得见吗?要是那火不够亮,我牵着你走! [Dialog] [Delay(time=1)] 烟越来越浓,热浪越来越近。 林木在燃烧,生命在消逝。 没有人叫到过他们的名字。 没有人问过他们的梦想,问他们是不是正与梦想的生活背道而驰。 他们朝眼前唯一的火光奔去。 [musicvolume(volume=0.2, fadetime=1)] [Dialog] [Blocker(a=1, r=0.95, g=0.9, b=0.87, fadetime=2, block=true)] [Character] [charslot] [image] [Delay(time=1)] [Background(image="34_g9_tent",screenadapt="coverall")] [Blocker(a=0.2, r=1, g=1, b=1, fadetime=2, block=true)] [Delay(time=1)] [musicvolume(volume=0.4, fadetime=1)] [Character(name="avg_1020_reed2_1#6$1")] [name="苇草"]...... [name="苇草"]......“苇草”。他们在叫我? [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [Character] [Image]